Wednesday, 2 November 2011

Trollbabe: Editable PC Sheet

And here we are another of my editable PDF issues in the field of player handouts. This time it’s an editable PDF PC sheet for the Italian edition of Trollbabe (Ron Edwards, 2002) I’ve just bought at the “Lucca Comics & Games” fair.

Enjoy it!

Tuesday, 11 October 2011

Vampire: The Masquerade Hackbird Released

At the end of September I announced the release of my Vampire: The Masquerade hackbird for the Vampire Celebration in Sirmione (Italy) on October, 9th. I hardly managed to complete my work, and it is probably crippled in some (little, I hope) point, but the hack as a whole seemed good to me.

People at the Celebration were really nice, and the party I played with was really Malkavian-like (the guys, not the characters). So we enjoyed so much with improbable scenes (especially in the end) about the vampires at the Elysium. If we had behaved like that in a classical Vampire: The Masquerade adventure, probably the poor Storyteller would have hardly managed to get together those foolish happenings. But this is an hackbird (thanks John Harper)!

So, in my opinion, the outcome of this first “playtest” was positive. If you desire to, you can download my Vampire hackbird (only in Italian, at the moment) here:

Wednesday, 28 September 2011

Vampire: The Masquerade Hackbird

Actually I’m working for a Vampire: The Masquerade “hackbird” (i.e. a color hack based on John Harper’s Lady Blackbird) for its 20th anniversary. I’m writing it in Italian, since I wish to present it to an audience of Italian players, maybe on October, 9th.

Stay tuned for other news. If it should be successful I think I’ll also translate it in English. But no promises, at the moment (I don’t even know if I can complete the work in time – I hope so…).

Friday, 2 September 2011

Everway: Ideas for a Drift

This was taken from here:
Hello world! 
Today I and a friend of mine came to this idea: how to make a possible drift of Jonathan Tweet’s Everway (1995), working on the rules in a more deterministic way. 
We wrote down some ideas (of course not playtested) in a list of points we put on GoogleDocs. 
You can take a look here: 
Everway: ideas for a drift 
We are looking for some constructive feedbacks.

Sunday, 31 July 2011

Review by Paul Edson

This was taken from here:
There’s a lot going on here, and I’m certain that, without the opportunity to try playing, I’ve missed some things. That said, there’s a great deal that I like. The setting and situation of the characters is fertile ground for rich storytelling, and the use of Tarot brings color of its own to the table. I particularly appreciate the distribution of responsibility and roles among all the players during each scene – everyone will have different types of actions to perform over the course of the game. Additionally, the explicit set up for the finale in the “Quiet Before the Storm” scene is great. 
This is a complex game, with a lot of moving parts. Each character has at least 15 (19 if you count Paths separately from their related Aspects) separate characteristics, and I feel this might wind up being awfully complicated for many groups. It might be fruitful to evaluate each element of game play separately and be certain that it contributes to the overall experience – although all the ideas are sound there may just be too many ideas.